
Encrypted Application TicketsEncrypted Application Tickets can be used to verify a user's identity between a game client and a secure, backend server. Requires that the secure server can make HTTPS requests to. Session Tickets can also be used to verify a user's identity between a game client and a secure, backend server using the Steamworks Web API. These tickets can also be used to verify ownership of the current game and related downloadable content, and determine if the user has been VAC-banned (See Valve Anti-Cheat (VAC) and Game Bans). APIs covered in this document Session TicketsSession Tickets are signed tickets that can be used to verify a user's identity between the user's game client and any number of other game clients (such as in a peer-to-peer multiplayer session) or to a listen/dedicated game server (using the ISteamGameServer API). The following authentication methods can be used to securely verify a user's Steam ID. You can retrieve the current user's SteamID by calling ISteamUser::GetSteamID and then retrieve the 64-bit ID by calling CSteamID.ConvertToUint64() on the returned value.

In the Steamworks C++ APIs, a user's SteamID is contained within a CSteamID object. Identifying a user within SteamEvery Steam user can be uniquely identified by a 64-bit numeric ID, known as the user's Steam ID.

Steamworks API Example Application (SpaceWar)ĭistributing Open Source Applications on Steamĭeveloping for Steam Deck without a Dev-Kit Sales Landing Page Editor (Beta) - Minimum Requirements Steam Input Gamepad Emulation - Best PracticesĮvents and Announcements Visibility Stats Reporting

User Permission: Receive Steamworks CommunicationĬreating Bundles Across Multiple Developers/Publishersīroadcasting a Game Demo to the Steam Storeīroadcast Moderation and Adding Moderators
